During the Gamescom convention in Germany, Sony has released their final specs for the PlayStation Vita, dispelling rumors of a RAM reduction: Platform Name PlayStation(R)Vita Model number PCH-1000 series CPU ARM(R) Cortex(TM)-A9 core (4 core) GPU SGX543MP4+ External Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) Dimensions (tentative, excludes largest projection) 5 […]
Namco Bandai Games have announced that they’ve picked up the European localization rights to Spike/Acquire’s stealth action ninja game Shinobido 2: Tales of the Ninja. The game will be a launch title for Vita in Europe. As of this writing, no publisher has stepped up for North American duties, but as Spike’s sole purpose for appearing at E3 was to sell the game to localization firms, I don’t think we have anything to worry about.
Even if a publisher doesn’t bite, we can just import the game cartridge release, just as Shinobido fans did for the PSP, and PS2 games which were released in Europe, but not North America.
Something I mistakenly overlooked yesterday during the coverage of Ubisoft’s Vita support was that they’re bringing the PSP favourite Lumines as well. The puzzler from Q? Entertainment was originally a launch sensation on PSP, and was largely seen as being the platform’s answer for Tetris (a game that wouldn’t be released on the platform until 2009). Sadly, both Ubisoft, and Q? Entertainment have been dead silent regarding features for this game, or even any media.
Stay tuned for more information.
Sony Computer Entertainment have released a new trailer for their mystifying Gravity Daze (under the title “Gravity Rush” here). The game, which is from Team Siren of Sony Japan may be releasing as a PlayStation Network exclusive, with the European PlayStation website not listing the game for a physical release. Only time will tell if that’ll come to pass, but for now, take a look at the new trailer:
Codemasters’ Formula 1 racing simulator will be heading to PlayStation Vita, let’s take a look:
Ubisoft’s Gameloft division are coming up with a number of games for Vita, one of them is the arcade racer Asphalt Injection. Let’s take a look at it:
Japanese publisher Prototype have announced a PlayStation Vita port of Key’s dating sim visual novel Little Busters. This new version of the game is so far into development that it’s already playable. However, a launch price, and date haven’t been announced. What is interesting though, is that the game will be updated to make use of the Vita’s touch inputs (for mini-games) and high resolution. A resolution so high, that it actually eclipses that of its PC counterpart. Previously the game had been ported to PSP, and PS2.
To see a bunch of Vita version screenshots, and character artwork for Little Busters Converted Edition click here
Speaking at GDC Europe, SCEE’s George Bain has confirmed the price studios will have to pay for a PlayStation Vita development kits are significantly lower than the average fee for previous Sony platforms. Vita devkits will run €1,900, which is insanely cheap compared to the €20,000 that PS2, and PS3 devkits go for, or the €15,000 normal PSP devkits run.
What does this mean to the average gamer? Simply put – more games. By making the development barrier of entry lower Sony’s opening the flood gates to games, and applications from any party interested. Which is obvious, as Sony’s pubfund – a fund used to help create exclusive games with indies are seeing at least 15 different pitches a week.
Earlier this year Nihon Falcom Corporation (makers of Ys, and the Trails in the Sky series) announced that they would be developing a PlayStation Vita launch window title. That was all they said, however, as AndriaSang reports in a Dengeki PlayStation article CEO Toshihiro Kondo let this slip:
The new game has reached a point where it can be played a considerable amount, Kondo told the magazine. Development will require a bit more time, though.
Kondo also expressed interest in some of the system’s special features, saying that pointing devices are a good fit for Falcom games. He added that Falcom would not simply use a feature just because it’s there, though. As an example, he mentioned the system’s front and rear touch capabilities. The new game uses both, but only where truly necessary.
It seems the game’s development is at a place to where a potential TGS announcement isn’t out of the picture.