During the Gamescom convention in Germany, Sony has released their final specs for the PlayStation Vita, dispelling rumors of a RAM reduction: Platform Name PlayStation(R)Vita Model number PCH-1000 series CPU ARM(R) Cortex(TM)-A9 core (4 core) GPU SGX543MP4+ External Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) Dimensions (tentative, excludes largest projection) 5 […]
Category Archives: NGP Platform News
Square Enix has released a new questionnaire that they claim will “shape the future” of the company. In it you’ll find the company quizzing the applicant on their media consumption habits. In the eighth and ninth questions, Square Enix asks which of the listed platforms the user owns and plays the most. Initially the multiple choices included every recent (in the last 10 years) commercial platform – barring PSP, 3DS, PS Vita and Wii U. With the Nintendo snub raising eyebrows, the company updated the survey earlier today to include Nintendo’s current gen platforms. However, the PlayStation handhelds were once again neglected. Read the rest of this entry
Speaking at GDC Europe, SCEE’s George Bain has confirmed the price studios will have to pay for a PlayStation Vita development kits are significantly lower than the average fee for previous Sony platforms. Vita devkits will run €1,900, which is insanely cheap compared to the €20,000 that PS2, and PS3 devkits go for, or the €15,000 normal PSP devkits run.
What does this mean to the average gamer? Simply put – more games. By making the development barrier of entry lower Sony’s opening the flood gates to games, and applications from any party interested. Which is obvious, as Sony’s pubfund – a fund used to help create exclusive games with indies are seeing at least 15 different pitches a week.
It’s been a big couple of days for PlayStation Vita news, first we found out that microchip manufacturer, and Sony rival Samsung will be manufacturing the PlayStation Vita’s CPU. The CPU in question will be a 45 nanometer manufacturing process. While it’s true Sony does have its own internal chip manufacturing, it’s likely they aren’t properly equipped to handle this process. This should be seen as good news, as Samsung’s CPUs are some of the best in the industry.
With that out of the way, it’s only natural that the Vita has now been approved by the FCC! Yes, the electronics safety, and compliance commission have found the PlayStation Vita to be fine for consumer use. An FCC approval this early would signify a US launch soon, but said FCC appraisal was sent in April, and the next piece of news will destroy any sort of 2011 hopes…
Today Kazuo Hirai, the head of the Network Services at Sony Electronics told investors that the PlayStation Vita is now scheduled for a 2012 launch in European, and North American markets at $249/$299. Stating that due to software, they couldn’t launch the platform in those markets within calendar 2011. This isn’t completely surprising given Jack Tretton, and other Sony executives have said there’s a chance Vita would only make it out in 1 territory this year, it is alarming given Nintendo will have both North America, and Europe for themselves at $169 with Super Mario 3D Land, and Mario Kart 7.
Though some will question why Sony has chosen Japan as the launch market for Vita, given the PSP’s health there, and the software announced. I suspect Sony wants consumers to transition to Vita, instead of being allured by the now cheaper than PSP 3DS. If they can get Vita retail releases for Final Fantasy Type-0 and such, the platform may be able to put up a dent in what is sure to be a monster holiday season for the 3DS. As for other software, Japanese title include Ridge Racer, Hot Shots Golf, and Dynasty Warriors, which were all launch titles for the PSP, and all sold over 250,000 units (with Hot Shots Golf tapping out at four hundred thousand).
Well, I guess I can’t fault them for not wanting to live up to its No Games Portable codename… I suppose they also don’t care too much about market share, as Hirai noted that they felt their price was very competitive, despite the recent 3DS price drop. I suppose not caring about market share is fair, since you can be a very profitable second place, such as the PSP.
Sony has released a new Vita showcase trailer displaying the platform’s unique features such as cloud saving, Near, backtouch, and more.
Today at their E3 2011 presentation Sony updated their support list to the following:
List of Third Party Game Developers and Publishers
As of June 7th, 2011
(in alphabetical order of developer/publisher)
AQ INTERACTIVE INC.
ARC SYSTEM WORKS Co.,Ltd.
ASCII MEDIA WORKS Inc.
Capcom Co., Ltd．
CHUN SOFT CO., Ltd
Codemasters Software Company Limited
Crafts & Meister Co.,Ltd.
D3 PUBLISHER Inc.
DIGITAL WORKS ENTERTAINMENT INC.
Edia Co., Ltd.
Grasshopper Manufacture Inc.
GungHo Online Entertainment,Inc.
HUNEX CO., LTD.
IDEA FACTORY CO., LTD.
Ignition Entertainment Ltd.
IMAGICA DIGITALSCAPE Co.,Ltd.
Index Corporation （Atlus）
IREM SOFTWARE ENGINEERING INC.
Kadokawa Shoten Publishing Co., Ltd.
KAGA CREATE CO., LTD
Konami Digital Entertainment Co., Ltd.
Mainichi Communications Inc.
Marvelous Entertainment Inc.
NAMCO BANDAI Games Inc.
Nihon Falcom Corporation
Nippon Ichi Software, Inc.
POLYGON MAGIC, INC.
Q Entertainment Inc.
SAFARI GAMES., Ltd
SilverStarJapan Co., Ltd.
SNK PLAYMORE CORPORATION
Sonic Powered co.,Ltd.
SQUARE ENIX Co., Ltd.
SystemSoft Alpha Corp.
TECMO KOEI GAMES CO., LTD.
TOSE CO., LTD.
YUKE’S Co., Ltd.
76 companies in total
Epic Games Inc.
Far Sight Studios
High Voltage Software
Kung Fu Factory
Paramount Digital Entertainment
Warner Bros. Interactive Entertainment
20 companies in total
Allegorithmic, makers of Substance
Blitz Games Studios
Broadsword Publishing Limited
Climax Studios Ltd
Enigma Software Productions, SL
Eurocom Entertainment Software
Home Entertainment Suppliers PTY Ltd
Impromptu Software Ltd
Just Add Water Ltd
Mobile Interactive Group Ltd
Stainless Games Ltd
Sumo Digital Ltd
The Game Atelier
Trine Entertainment Ltd
Tru Blu Games
Ubisoft Entertainment SA
Zen Studios Ltd
Hopefully this leads to a tonne of cool games!
E3 2011: PlayStation Vita is $249 for WiFi, $299 for WiFi/3G launching later this year, “near” and “Party” detailed
At Sony’s 2011 E3 press conference they dropped the proverbial bomb: the PlayStation Vita will launch for $249 US dollars for the WiFi only model. The 3G/WiFi model will retail for $299 and be tied to a deal with US provider AT&T. Sony said they’d announce service providers for other territories at a later date. The price will retail for 249 Euros in Europe, and 24,980 yen in Japan.
SONY COMPUTER ENTERTAINMENT ANNOUNCES “PLAYSTATION®VITA” AS THE OFFICIAL NAME FOR NEXT GENERATION PORTABLE ENTERTAINMENT SYSTEM
Wi-Fi Model: 24,980 Yen (including tax), $249 and €249
3G/Wi-Fi Model: 29,980 Yen (including tax), $299 and €299
Realizes Unparalleled Interactive Network Entertainment
Tokyo, June 7, 2011 – Sony Computer Entertainment Inc. (SCE) today announced
PlayStation®Vita (PS Vita) (PCH-1000 series) as the official platform name for the next
generation portable entertainment system (codename: NGP). Wi-Fi model will be available
for 24,980 yen (including tax) in Japan, $249 in US and €249 in Europe, 3G/Wi-Fi model will
be available for 29,980 yen (including tax) in Japan, $299 in US and €299 in Europe and
successively launch in global market starting the end of 2011.
“Vita”, which means “Life” in Latin, was chosen as the most appropriate name for the
next generation portable entertainment system as it enables a revolutionary combination of rich gaming and social connectivity within a real world context. SCE is aiming to transform every aspect of user’s daily life into an entertainment experience.
PS Vita incorporates a beautiful 5-inch multi-touch organic light emitting diode
(OLED) as the front display and a unique multi-touch pad on the rear. Together with the front
touch screen and the rear touch pad, PS Vita offers new game play experiences never before
seen on any device, allowing users to interact directly with games in three dimension-like
motion, through “touch, grab, trace, push and pull” finger motions. Also PS Vita features two
analog sticks which enable a wider range of game genres to be brought into the portable
experience, such as shooters, action games, and fighting games. Exciting and attractive new
titles*1 are scheduled to be released from SCE Worldwide Studios, including “GRAVITY
DAZE”, “Uncharted Golden Abyss”, “Little Deviants”, “Hot Shots Golf”, “Reality Fighter”,
“Hustle Kings”, “ModNation Racers”, “Wipeout 2048” and “Super Stardust Delta,” as well as
from a broad range of third party game developers and publishers, which will deliver value
only possible on PS Vita.
Also, by having both Wi-Fi and 3G network connectivity, together with various
applications, PS Vita will enable infinite possibilities for users to “encounter,” “connect,”
“discover,” “share” and “play” with friends wherever they are.
near, the social networking service for the Vita was also detailed. The service will allow nearby players to connect to each other and share information:
On January 27, 2011, SCE announced the first PS Vita application, “near”, which will come pre-installed. It will let users discover what games PS Vita users in the vicinity are or were recently playing, as well as let users share their game information.
“near” also enables location-based gaming features such as “gifting,” in which a user can access virtual game-related items that other users are sharing, through checking in at geographic locations that others have also visited. The virtual items can include content unlocked from games, such as character costumes, weapons, and treasures.
Sharing these items between users adds a unique dimension to the portable gaming experience on PS Vita while enhancing the social connectivity among the PS Vita community.
As well, Sony detailed a new application not know from the PlayStation Meeting – Party. It’s a cross-game chat application, similar to something that’s missing on the PS3…
Additionally, PS Vita will come pre-installed with a newly developed application
called “Party.” “Party” is an innovative application for a portable entertainment system which
enables users to enjoy voice chat or text chat not only during online gaming, but also when
users are playing different games or using different applications such as internet browser.
Through “Party”, which offers a new form of social networking, and “near”, which enables
users to share their game information with other users anywhere, anytime, users can
dramatically expand the boundaries of interactive communication.
Also a tutorial application called “Welcome Park,” developed specifically to guide
every user about PS Vita’s brand new user interface such as the front touch display and the
multi-touch pad on the rear, will come pre-installed. By playing “Welcome Park”, users can
easily become accustomed to the three dimension-like finger motions used on PS Vita.
SCE will vigorously promote PS Vita towards the launch as the next generation portable
entertainment platform and work towards expanding the portable gaming market.*1 Some title names are tentative. Titles may differ by countries and regions.
Credit to Engadget for the picture.
Gaming blog Gamespundit is reporting that the final name for the NGP as from a trusted source is “PlayStation Vita”. A bit of a jump to drop the PlayStation Portable branding after the first sold more than 60 million units worldwide, and counting, but it makes sense to drop that branding at the same time. The PSP’s name has the negative connotation of being a failed platform in the west. People tend to have a stigma that the PSP “has no games”, or that the games it has are all ports of another platform’s games. It also helps stear the platform away from public confusion. With a name like “Vita”, no one would confuse the platform for another PSP revision, as the public has with the 3DS. “Vita”, in Latin means “Life”.
There may be some truth to the name “Vita”, as new images of the device sporting the name have leaked showcasing an angle never released in the press materials, as well as new icons on the user interface. So, if it is a Photoshop job, it’s certainly a good one. As well, PlayStationVita.com, and PSVita.com are domains registered to a Ascio Technologies, the same firm who has registered PlayStation domains for Sony in the past. Both domains were registered last month.
It should also be noted that apparently an older working title for the NGP was Vita. Why would Sony register the domain for an older name months after? Well, maybe the working title struck a chord.
In related news, RipTen is reporting that alongside the “Vita” name, Uncharted NGP will be named, “Uncharted: Golden Abyss”.
It will only be days before these rumors are proved fact, or fiction with an upcoming Uncharted NGP reveal, and E3 2011.
Thanks goes to NeoGAF members onQ123, Dwayne, john tv, and gofreak for finding all this information.
French site 01.net, who was alarming accurate in their NGP hardware speculation prior to the PlayStation Meeting unveiling had recently reported that the technical specs of the NGP had been downgraded. Specifically, the RAM – going from 512MB RAM plus 128MB VRAM to 256MB RAM plus 128MB VRAM. This would mean games would likely have lower resolution textures, and wouldn’t be as fast as the previous numbers 01.net also reported that the handheld would arrive without any sort of on board storage, which is a kiss of death in promoting the online storefronts Sony wishes to.
However, it should be noted that Sony never clarified the amount of RAM, or the availability of on board storage for NGP. In fact, at their GDC 2011 developer briefing, Sony was suspiciously quiet in that regard, almost to a hilarious effect.
In an interesting turn of events, Sony Worldwide Studios head, Shuhei Yoshida responded to a tweet regarding the legitimacy of the 01net rumors, and responded with:
While 01.net’s article has called into question the platform’s memory strength (which is still leaps and bounds above the competition) and that response tweet is questionable at best, this rumor seems to solidify Sony’s developer relations. According to the site, developers couldn’t be more pleased with the machine, stating it’s been the easiest PlayStation platform to develop for.
Thanks to NeoGAF members Pungza, and Spiegal for pointing this out.