Category Archives: NGP Games

Corecell brings one-man indie clicker RPG Wanderjahr to PSN later this month


Corecell, the makers of games like Crazy Strike Bowling and Aeternoblade, has partnered up with Thai indie developer Workyrie Company to bring their point-and-click RPG Wanderjahr to the North American PlayStation Store for PS Vita on August 31st. Read the rest of this entry


Minecraft reaches major sales milestones in Japan


While Minecraft has been a colossal hit in the west for years, it looks like Mojang’s world builder Minecraft has finally taken off in Japan. According to Japanese media outlet Famitsu, the game has passed one million copies sold in the region … just on PS Vita. Yep, as it turns out the most popular platform for Microsoft’s IP is the handheld Sony has abandoned. Read the rest of this entry

Gamescom 2011: Alien Spidy Gameplay

Enigma Games unique yet cute platformer Alien Spidy now has a video showcasing its gameplay capabilities. Take a look at the embedded trailer below:

Gamescom 2011: Sinobido 2 heading to Europe

Namco Bandai Games have announced that they’ve picked up the European localization rights to Spike/Acquire’s stealth action ninja game Shinobido 2: Tales of the Ninja. The game will be a launch title for Vita in Europe. As of this writing, no publisher has stepped up for North American duties, but as Spike’s sole purpose for appearing at E3 was to sell the game to localization firms, I don’t think we have anything to worry about.
Even if a publisher doesn’t bite, we can just import the game cartridge release,  just as Shinobido fans did for the PSP, and PS2 games which were released in Europe, but not North America.

Gamescom 2011: Lumines announced for Vita

Something I mistakenly overlooked yesterday during the coverage of Ubisoft’s Vita support was that they’re bringing the PSP favourite Lumines as well. The puzzler from Q? Entertainment was originally a launch sensation on PSP, and was largely seen as being the platform’s answer for Tetris (a game that wouldn’t be released on the platform until 2009). Sadly, both Ubisoft, and Q? Entertainment have been dead silent regarding features for this game, or even any media.

Stay tuned for more information.

Gamescom 2011: Gravity Daze Trailer

Sony Computer Entertainment have released a new trailer for their mystifying Gravity Daze (under the title “Gravity Rush” here). The game, which is from Team Siren of Sony Japan may be releasing as a PlayStation Network exclusive, with the European PlayStation website not listing the game for a physical release. Only time will tell if that’ll come to pass, but for now, take a look at the new trailer:

Gamescom 2011: F1 2011 Gameplay Video

Codemasters’ Formula 1 racing simulator will be heading to PlayStation Vita, let’s take a look:

Gamescom 2011: Asphalt Injection Gameplay and Screenshot

Ubisoft’s Gameloft division are coming up with a number of games for Vita, one of them is the arcade racer Asphalt Injection. Let’s take a look at it:

Little Busters Converted Edition announced

Japanese publisher Prototype have announced a PlayStation Vita port of Key’s dating sim visual novel Little Busters. This new version of the game is so far into development that it’s already playable. However, a launch price, and date haven’t been announced. What is interesting though, is that the game will be updated to make use of the Vita’s touch inputs (for mini-games) and high resolution. A resolution so high, that it actually eclipses that of its PC counterpart. Previously the game had been ported to PSP, and PS2.

To see a bunch of Vita version screenshots, and character artwork for Little Busters Converted Edition click here

Falcom CEO talks Vita RPG

Earlier this year Nihon Falcom Corporation (makers of Ys, and the Trails in the Sky series) announced that they would be developing a PlayStation Vita launch window title. That was all they said, however, as AndriaSang reports in a Dengeki PlayStation article CEO Toshihiro Kondo let this slip:

The new game has reached a point where it can be played a considerable amount, Kondo told the magazine. Development will require a bit more time, though.

Kondo also expressed interest in some of the system’s special features, saying that pointing devices are a good fit for Falcom games. He added that Falcom would not simply use a feature just because it’s there, though. As an example, he mentioned the system’s front and rear touch capabilities. The new game uses both, but only where truly necessary.

It seems the game’s development is at a place to where a potential TGS announcement isn’t out of the picture.